Rikelme
Dołączył: 21 Cze 2008
Posty: 15
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Wysłany: Czw 12:46, 26 Cze 2008 Temat postu: Soft Boots |
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Nie wiem czy na tym OT jest taki skrypt ale jeśli nie ma skryptu na softy to mozna go wykorzystać
Cytat: | W items.xml znajdź:
<item id="2640" name="boots of waterwalking">
<attribute key="weight" value="800"></attribute>
<attribute key="slotType" value="feet"></attribute>
i zmień na to:
<item id="2640" name="soft boots">
<attribute key="weight" value="800"></attribute>
<attribute key="slotType" value="feet"></attribute>
<attribute key="decayTo" value="6530"></attribute>
<attribute key="transformDeEquipTo" value="6132"></attribute>
<attribute key="duration" value="14400"></attribute>[/color]
<attribute key="healthGain" value="1000"></attribute>
<attribute key="HealthTicks" value="1000"></attribute>
<attribute key="manaGain" value="500"></attribute>
<attribute key="manaTicks" value="1000"></attribute>
<attribute key="showduration" value="1"></attribute>
dalej znajdź:
<item id="6132" name="soft boots">
<attribute key="weight" value="800"></attribute>
<attribute key="slotType" value="feet"></attribute>
i zmień na to:
<item id="6132" name="soft boots">
<attribute key="weight" value="800"></attribute>
<attribute key="slotType" value="feet"></attribute>
<attribute key="transformEquipTo" value="2640"></attribute>
<attribute key="stopduration" value="1"></attribute>
<attribute key="showduration" value="1"></attribute>
Dodaj do movements.xml
<movevent event="Equip" itemid="6132" slot="feet" function="onEquipItem" />
<movevent event="Equip" itemid="2640" slot="feet" function="onEquipItem" />
<movevent event="DeEquip" itemid="2640" slot="feet" function="onDeEquipItem" />
i znowu w items.xml znajdz
<item id="6530" name="worn leather boots">
<attribute key="weight" value="900"></attribute>
i zmień na:
<item id="6530" name="worn soft boots">
<attribute key="weight" value="800"/>
<attribute key="description" value=" Someone specialised in shoes might be able to repair them for you."/>
</item>
NPC U KTÓREGO MOZEMY ODNOWIĆ SOFTY!
w data\npc\scripts twożymy plik o nawie soft boots.lua i wklejamy to:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
function creatureSayCallback(cid, type, msg)
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
if(npcHandler.focus ~= cid) then
return false
end
if msgcontains(msg, 'specialised') or msgcontains(msg, 'boot') then
selfSay('Yes, my fathers was a great one blacksmith, it was a wise person , but when he decided to teach me he dies and i just learn about the lovely boots. So, did you bring me some boots? which one?')
elseif msgcontains(msg, 'soft boots') or msgcontains(msg, 'worn soft boots') or msgcontains(msg, 'soft boot') or msgcontains(msg, 'worn soft boot') then
selfSay('Did u like that i fix ur worn soft boots? it will cost 100 platinum coins')
talk_state = 1
elseif msgcontains(msg, 'yes') and talk_state == 1 then
if getPlayerItemCount(cid,6530) >= 1 and getPlayerItemCount(cid,2152) >= 100 then
if doPlayerTakeItem(cid,6530,1) and doPlayerTakeItem(cid,2152,100) == 0 then
selfSay('Here you are.')
doPlayerAddItem(cid,2640,1)
end
else
selfSay('Sorry, you don\'t have the item.')
end
elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
selfSay('Ok than.')
talk_state = 0
end
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
return true
end
<npc name="Roy" script="data/npc/scripts/soft boots.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="151" head="114" body="1" legs="1" feet="76" addons="1" corpse="2212"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|. i am specialised in boots" />
</parameters>
</npc>
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Post został pochwalony 0 razy
Ostatnio zmieniony przez Rikelme dnia Czw 12:47, 26 Cze 2008, w całości zmieniany 1 raz
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